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History: CP manifesto ver 3.0 2007Preview of version: 11This is a sheet to design a new Cyberpunk manifesto to meet current/actual facts of 2007+ Important: Read this first Feel free to add/change items, as this manifesto is made by CP people, not only one person, but a group of people. The more people contribute, the better it gets. But keep in mind, that this manifesto will be the CyberPunk? Bible for the next 20 years. So before changing things, try to evaluate and discuss with other people who want to create this, so it stays a bit organised. Cyberpunk manifesto ver 3.0 - Date 2007 Created by the current Cyberpunk people of 2007 AD Introduction: "If you would have a wearable computer that you can customize by thought alone to create your own search algorithms, would that computer be an integral part of your consciousness?" Hail to the ordinary nerds, who don't walk the streets often , being 24 hours a day online , freaking, hacking , tweaking, etc. Being cyberpunk, being other than normal people Seeing what normal people just do not see. The digital life in biological senses of the mainframe , defined as the global world we life in. Labeled as nerd, weirdos, punks, freaks.... Technology freaks, that understand all systems, labeled as freaks/weirdos by society. Knowing more as common people do, hacking systems for fun, digitaly overloading their mind with good information....etc.... People like us, loving tech and having more friends online as in their own town/city, searching and learning technology to use it in other ways as it was meant to be, searching other means of system liberation, fighting against corporate opression and sensorship, freedom of information wars.... Long life the Cybero-revolution, long live the techno-anarchists, long live the hackers and the crackers.... Vision: Who are "they?" "They" are companies and countries who seek dominance by addicting the human cattle to oil, drugs, religion, mind numbing "technology," and "popular culture." "They" are once powerful monopolies, defrocked and shattered for refusing to play fair, who are trying to resurrect their former corrupt glory by conspiring with Big Brother to rob us of our freedom and privacy. "They" are Internet-based companies with many tentacles who are buying every smaller company on the net looking to control all net content. "They" are mindless media companies who repeatedly vomit the same garbage for "entertainment" to numb the cattle into submission, and then use "copyright laws" to force Internet companies into oblivion and extend their control over the ether. "They" are the actors, musicians, and artists who conspire with the media companies to spread the vomit, and then whore themselves for unworthy political causes. "They" are lunatics and perverts who ram thier "theology" down our throats and expect us to have blind faith in their "God" even though their "God" the problem. "They" are idiots, too stupid to walk and chew gum at the same time, who manage to become national leaders not by the will of the people, but by luck of circumstances and a political climate favorable for them. "They" are the reason why the world is in such bad shape, and why cyberpunks are fighting back. Cyberpunks refuse to be cattle, to jump on bandwagons, to be "one of the crowd." They see the masses as lemmings, blindly walking their way to the cliff's edge only to stupidly step off and fall to their deaths. Cyberpunks see through the lie "they" want us to believe, and they fight against it. Cyberpunks are the only ones brave enough to deliver their message, to stand before the crowds, the government, even "God," and say "YOU ARE WRONG!" Cyberpunks accept the ostracism, because they already rejected "society's" ways for something better. Sometimes, it's a lonely fight, but cyberpunks are in virtually every society, every country, and when they come together they are a force "they" must deal with. Technology: Advancements in technology keeps us busy, keeping up-to-date with latest tech, almost like old CyberPunk? (pre 2000) turns real in 21th century terms, like 2006 and beyond. Bio-implants, VR wars, techno-information warfare. Future wars not fought with armees, but with computer systems. Current technology makes us Cyberpunks adapt to it, and even (like always) think one step beyond. Thinking 20 years in the future, creating new things with current technology , inventing other means to use a device, changing the original senses of an aparatus, to create a new complex electronic system, like hacking a phone, to turn it into a infra-red TV remote. Politics: Sociology: History: History |